D Vision Works Limited
 
 

Structured Lighting System

We have developed a structured lighting based system which works by projecting a series of known light patterns onto an object. As these patterns flicker across the object they are recorded with a digital camera and processed by our software to generate high density and high accuracy point clouds which are subsequently converted to polygon meshes as required.

This system is suitable for projects that require even more speed or accuracy than D Sculptor can offer, as it can automatically scan thousands of points with an accuracy of better than a millimetre. It is therefore suitable for both creative and technical applications.

The system can be configured in a number of ways depending on the desired speed of capture as well as the dimensions of the objects to be captured.

 

Rendered Model

The model shown on the right as a a textured rendering as well as as a detail of the wireframe is also available to be viewed in Shockwave 3D.

For more information on use or licensing of this system please contact us.


Scanning Process in Action

 

 


High Precision Polygon Mesh (enlarge)